The 'house' always has a bunch with them. Greater risk involved, greater winnings)ģ) SPOTTLE DICE: D6 involved, plus a very big old Spottle Frog. I cant recall what the pay back is (I dont have the chart in front of me, but obviously the monetary rewards are greater against the more powerful dragons. The high roll wins with ties going to the house. The young dragon gets a +3 to the roll, the adult gets a +5 and the ancient gets a +7.
The player chooses to challenge either a young, adult or ancient dragon. Everyone who beats the house wins, unless it is all characters playing then the first to get to 20 wins (unless of course a player wishes to play 'house' and they would potentially pay all the winners!!Ģ) DRAGON SLAYER: The D12 is used. The house could potentially get an 8 in a round if they also rolled a 6 (+1 for house, +1 for high roll). The house also gets a +1 because they are the house, so they have a 6.) This would end round one and the players and house would roll for round two. The player who rolled the 6 has 7 because of the +1 for the high roll that round. The highest roll in each round also gets a +1 to their total ( e.g.
If there is a 'house' they always get a +1 to all rolls. The object is the first to get to 20 is the winner. Here are a few:ġ) DICE RACE: All players roll the D6. My players love them and it is a fun twist to the game. I have played with a bunch of different dice games using the 6 dice which are normally used in Dungeons and Dragons.